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Horizon Central
Meta
Meta Horizon Engine
Asset Ingestion, Pipelines, Lighting, Optimization
As the Technical Art Producer for Horizon Central, I was responsible for managing the day-to-day tasks, timelines, and retrospectives for nine Technical Artists, while serving as the bridge between Art, Tech Art, and Engineering.
Our team covered:
* Cross-DCC asset ingestion tools (Between Blender, Maya, Houdini, Meta Horizon Studio).
* Shaders.
* Lighting, light probes, and light bakes.
* Proxies and LOD's.
* Performance testing and optimization.
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