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Horizon Central

Meta

Meta Horizon Engine

Asset Ingestion, Pipelines, Lighting, Optimization

​​As the Technical Art Producer for Horizon Central, I was responsible for managing the day-to-day tasks, timelines, and retrospectives for nine Technical Artists, while serving as the bridge between Art, Tech Art, and Engineering.​

Our team covered: 

* Cross-DCC asset ingestion tools (Between Blender, Maya, Houdini, Meta Horizon Studio). 

* Shaders. 

* Lighting, light probes, and light bakes.

* Proxies and LOD's. 

* Performance testing and optimization.

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