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Wing Wor

AmaVR

Unity DRP

VFX, Photogrammetry, 3D Modelling, Texturing

Wing Wor is a narrative VR game that tells a multigenerational story of immigration, searching for home, and understanding family. The project began as Ralston Louie's USC MFA thesis game about his father Reagan Louie's trips to their ancestral home of Wing Wor, China. However, halfway through production, Ralston's life was tragically cut short. The AmaVR team was brought on by the family to complete the project in Ralston's memory.

VFX

For one sequence we needed to create a VFX where the players hands are tied to a animated ghost hand. 

​​​To create an effect, I wrote a script that adds and removes joints based on distance to create natural-looking physics. A line renderer was then used to draw a line between these points. 

Ghost hands.gif

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Photogrammetry, Retopology, & Retouching

To create authentic dishes for this experience, we sourced them in real life and scanned them using our photogrammetry pipeline. We used Meshroom for processing, Blender for retopologizing, and Photoshop for retouching the textures. Since we were building for the Quest 2, we had to be highly efficient with our polycount.

Photogrammetry.jpg
Photogrammetry 2.jpg


3D Modelling and Texturing

The Dark Room is an abstract space where players develops photographs that trigger memories of the past. Since the protagonist of the game is a photographer, I wanted to lean into the visual motif of an old film camera, which acts as a lighthouse in a world filled with oceans of photographs.

Modelled in Blender, textured in Substance Painter.

Dark Room Blender.gif
Screenshot01_edited.jpg
Wing Wor.png
Screenshot03.png
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